Talk:Display Coin Count/@comment-105.101.78.178-20160107184213/@comment-24475768-20160107230452

You can replace the tile [gallery picker -> Display Coin Counter] with any other brain from the gallery, a brain variable, or an object (via an object variable or the in-world picker). Putting an object after [add brain] means adding the "main" brain (from the default channel) of that object, so bear that in mind if it has multiple brains.

If you use multibrains, and you need to add a specific brain from another object, store it in a brain variable: you can do that when you add/push the brain with [brain variable: myBrain] [equals] [push/add brain] [brain], or you can directly get the brain of any object with [brain variable: myBrain] [equals] [in-world picker -> object] [get brain] [text: name of slot] [in channel] [text: name of channel]. Now you can use "myBrain" in your kode to add the brain.

If you want to create a brain specifically to add it to your object, you can put that brain in a logic cube template and use [add brain] [in-world picker -> logic cube], or store it in your brain gallery and load it from there.