Talk:Thoughts Around Making a Turn Based Strategy Game/@comment-24224446-20140318043422

I guess it depends on what part of the XCom movement system you are looking for, but for movement, the fundamental approach should be the same.

If you mean the hex grid, then it is doable, but a bit tricky. It would involve creating hexagonal tiles rather than square, which will make placing objects in the editor quite a nuisance, as there is no hex grid to show on the ground.

If you mean the verticality, then you need to make sure the tiles are able to identify neighbors at differing heights, and to give the player a way to specify which height they want to select.

The other big thing about XCom that makes it interesting is the cover system which is a completely different mechanic than I am talking about here, but should be doable. The only things for the combat that I don't know if you can do in Spark are show the projected path of a thrown grenade and show a good minimap.

Not saying the stuff is easy, but most of the things that make me love XCom should be doable in Spark.