Talk:Automatic Door/@comment-68.14.92.224-20140307034451/@comment-24475768-20140309015108

There are two possibilities:

- You have an object that you think is the player, but is not, approaching the door. But the door needs to detect a player, so it doesn't work. Indeed, "player" is an object set that contains every object having controls in their first page. So if your character doesn't meet this requirement, change "player" to the in world picker-> your player (or use a global object variable "the player" equal to your character).

- You have to put this brain in a powered object, or it will not work. So check if the door you placed is powered in the objects list. If you're not using such an object, you will have to manually rotate the door when it changes power state. So we need some heavy changes to that "Automatic Door" code. I made the code here. If you don't understand something in this code, ask me.