Talk:Camera Basics/@comment-86.8.17.69-20140625140135/@comment-24475768-20140625151109

There is a "look at target" tile which you can use to keep both the prop whose camera is tied to and the prop you put after look at target in the field of vision.

There are more advanced ways you can do that, for example by having a boom camera and setting the yaw so that the camera forward vector is close to the vector "enemy position minus player position". In that case the yaw should be "angle between (enemy position minus position) east signed relative to world up". The whole kode is in my Tests level, in the brain of Player, page 3 "Lock on enemy".