- 1 Champions Quest
- 2 Champion Levels
- 3 Champion Daily Challenges
- 4 Champion Goals
- 5 Available Champions
- 5.1 Scarlett the Ranger
- 5.2 Karlsnor the Berzerker
- 5.3 Avalon the Druid
- 5.4 Haakon the Knight
- 5.5 Seph the Sorcerer
- 5.6 Conker the Squirrel
- 6 References
As the battle rages between the Creation Well and the Void, Spark travels to Kora and recruits Champions to battle the Void. Champions and Spark work together to battle the Void, protect the inhabitants of Kora, and ultimately determine the fate of the Universe.
Champions are pruned from seemingly everyday people that have an inherent skill, power, or trait and are often brave, noble, or in some way a bastion of good and hope. Champions are often looking to save or protect their very world and remain committed to defeating the Void once its true purpose comes to light.
While Sparks often develop strong emotional bonds with their Champions, the very act of becoming a Champion occurs when a Spark melds with the Champion. This act brings out their natural powers, can bring forth additional powers, and allows the Spark and Champion to intuitively work together. This also allows Sparks and Kodite to become visible by these chosen Champions. These powers tend to grow in power or reveal themselves as the Champions themselves becomes more experienced in their new role. Ultimately, it is unpredictable as to who and when Spark will anoint a new Champion. It is unknown exactly what a Spark needs to see in a candidate and why they choose who they do.
Champions all start at a base level of 1, and can gain up to a max level of 20. As Champions continue to gain levels and experience, the Player is given a variety of differing in-game rewards.
Champion Daily Challenges
Each Champion has associated Champion Daily Challenges which award experience for your overall spark level. These can be repeated many times, but only one challenge per champion is available per day.
Each Champion has associated Champion Goals which award experience for your overall spark level. These Goals may be completed once for spark experience.
Scarlet was a strong-willed and solitary girl who would rather practice archery alone in the forest than spend time in the company of others. After thwarting a terrible attack by a marauding group of bandits on her village, Scarlet vowed to protect those unable to protect themselves. Rumors tell tales of the shadowy figure that roams the Verdia woodlands and only appears to protect those in trouble.
- Arrow shots
- Kaltrop traps that can be converted to charge shots
A lone Ranger with a heart of gold and nerves of steel, Scarlett roams the countryside aiding those who need her most.
Truly flexible and fierce, Scarlett has many tricks up her sleeve to keep enemies at a distance while her deadly arrows do the rest.
- Heroic to a fault
Level 20 Stats
|Charged Shot Damage:||22.2|
|Charged Shot /w Kodite Damage:||22.2|
|Kodite Barrage full hit:||33.2|
|Explosive Decoy Damage:||81|
- Level 2 Unlock "Charge Shot" (Ability) - 500xp to Next Level
- Level 3 Unlock "Ranger's Prowess" (Increased Health) - 700xp to Next Level
- Level 4 Unlock "Kodite Barage" (Ability) - 900xp to Next Level
- Level 5 Unlock "Scarlett Shoes B", "Scarlett Gloves B" - 1,150xp to Next Level
- Level 6 Unlock "Steadfast Aim" (Increased Damage) - 1,400 xp to Next Level
- Level 7 Unlock "Decoy Dodge" (Ability) - 1,700 xp to Next Level
- Level 8 Unlock "Scarlett Hood A", "Scarlett Jacket B", "Scarlett Pants B"
|2||"Charge Shot"||Hold X to charge, then release||Unleashes a slower but more powerful projectile|
|4||"Kodite Barrage"||Hold Y to charge, then release||Gathers all nearby Kodite Caltrops allowing you to fire them with a wildly inaccurate shotgun effect|
|7||"Decoy Dodge"||Hold B to charge, then release||That which makes Scarlett invincible, distracts all nearby enemies for a small amount of time. Can be repeatedly dropped faster than the decay.|
|?||"Kodite Snipe"||Passive||When charging with X, you now gather all nearby Caltrops to combine with your Charge Shot|
|?||"Caltrop Dodge"||Passive||When dodging with or without a charge, you will now drop Caltrops automatically rendering Y unnecessary from now on|
|20||"Explosive Decoy"||Passive||Your Decoy now explodes, seemingly killing everything around it|
Though raised to value strength like all goblins, Karlsnor was unusually noble. Though a skilled fighter, he refused to attack anyone weaker than him. The clan leader, mistaking Karlsnor’s honor for pretension, challenged him to a duel. Karlsnor was fast and focused, and the clan leader could not land a single blow and ultimately collapsed in exhaustion. As Karlsnor helped him back up, the spiteful clan leader drew a dagger and stabbed him. Karlsnor felt a furious rage bubbling up from inside him. He felt himself changing, losing control, and suddenly he was standing over the body of the mortally wounded clan leader. Karlsnor’s rage had unlocked something deep inside him: the rare natural talent of a goblin Berzerker to change form in the heat of battle. His clanmates were in awe of his abilities, but Karlsnor felt there was nothing honorable about how he had lost control. Vowing to truly earn the respect of his clan, he left his village, saying he would return only when he fully understood his own power.
- Ferocious melee
- Devastating ground smash
- Builds up Rage which can be unleashed to heal wounds and enhance damage
Class: Male Goblin
- An outcast from his clan, Karlsnor is locked in a constant struggle against his feral rage that threatens to turn him into a terrifying Berzerker.
- Spin, whirl, and unleash a rapid flurry of savage strikes to defeat your foes.
Weapon: Goblin Cleaver
- Feral, wild
- Fast, ferocious
- High damage
Level 20 Stats
|Ground Slam No-Charge:||35.5|
|Ground Slam CHARGED:||22.2|
|Seismic Strike Shockwave:||34.2|
|2||Enrage||When Rage bar is full, Karlsnor will Enrage||Attack enemies to gain Rage|
|3||?||When Enraged, attack||Attacking enemies now regenerates a small amount of Karlsnor's health|
|7||Rolling Assault||With Rage, Press B||When Rage resource is available, Karlsnor will do damage to enemies when performing a Dodge (costs Rage)|
|?||?||Press X+A to activate Enrage||Allows Karlsnor to Enrage before reaching full Rage|
|13||Ground Slam||While airborne, press or hold Y||Karlsnor can charge this attack in the air for more damage. When released, he dashes to the ground damaging and interrupting all nearby enemies.|
A quiet girl who long heard mysterious voices, Avalon led a normal life until she stumbled upon a group of shape shifting Druids hidden amongst the great Wellspring. After defending the Wellspring from a group of rogue Goblins and unlocking her latent abilities, Avalon committed herself to using nature’s power to protect the land.
- Fast but low damage attacks
- Removes energy from foes and gains power chambers which can be converted to special attacks.
- Ability to create a thorn tree to act as a defend turret.
The Story of Avalon
Avalon was a quiet girl raised in a remote village near the swampland border of Paik. S he had a passion for the outdoors, foraging adn caring for the local critters. But as a teen, she began hearing mysterious whispers; voices that would one day set her on a path of great destiny.
One fateful evening, Avalon was on a hike and strayed to the forbidden border where she happened upon a rogue group of goblins. As the creatures gave chase, voices guided her to a secret cave within a massive tree. Surprisingly, the tree's limbs sealed the entrance and locked out the goblins!
Voices led Avalon to a majestic wellspring filled with magic wisps, earthly minerals, and tiny critters. Several figures emerged out of the surroundings; shape-shifting from wisps, plants, and animals into Elder Druids. The Elders guided Avalon to "commune" with the wellspring, and as a result, her inherent Druid powers revealed themselves! She returned to the entrance where the goblins waited in ambush. With her new found skills, Avalon subdued and defeated the group.
The following years saw Avalon honing her skills at the Druid Sanctuary. Then, on a particularly cold winter day, the location of the Sanctuary was compromised by a goblin horde. Although the Druids suffered some losses, Avalon was instrumental to repelling the onslaught. This act solidified Avalon's potential to Spark and she was anointed a Champion!
Avalon aspires to continue her Druid training while she seeks revenge on the Goblin clan that ambushed her brethren. With the ability to shape-shift into a wisp, this swift Druid converts her foes' energy into defensive fauna and deadly energy bursts.
Class: Female Druid
- The Druid is a mid-ranged class designed to “remove energy” from their enemies at range with earthly powers. The Druid can then use their shape shifting wisp powers to convert the energy into heals, damage attacks, or a defensive “turret” plant that fires razor sharp barbs.
Weapon: Enchanted Branch (Scepter)
- Strong opponents up close and powerful ranged opponents tend to challenge the Druid.
Personality: Comfortable in nature, swift, tall. As a Druid, Avalon tends to leave behind foliage and elements of nature wherever she goes.
- Swift, Agile, Nimble
Level 20 Stats
|Basic Damage + Wisp Charge:||26.7|
|Mystic Blast Uncharged:||16|
|Mystic Blast Half Charged:||37.8|
|Mystic Blast Full Charged:||70|
- Level 13 Unlock "Force of Nature" (Increased Damage) - 5,300 to Next Level
- Level 14 Unlock "Nurturing Spirit" (Increased Health) - 6,300 to Next Level
- Level 15 Unlock "Earth Shock" (Ability) - 7,400 to Next Level
- Level 16 Unlock "Avalon Jacket C", "Avalon Headdress B" (Clothing) - 8,800 to Next Level
- Level 17 Nothing - 10,500 to Next Level
- Level 18 Unlock "Pollen Aura", "Avalon's Epic Scepter" - 12,500 to Next Level
- Level 19 Unlock "Invigoration" (Increased Health) - 15,000 to Next Level
- Level 20 Nothing
|5||Sprout Turret||With 4 Wisps, Press B||Avalon will drop a seedling during her dash, and it will sprout into an ally. This turret emanates a short-range gas that lightly damages nearby enemies.|
|8||Mystic Blast||With a Wisp, Press X+Y at the same time||?|
|15||Earth Shock||When in Air, Press Y||Dive to the ground in wisp form, creating a shockwave on impact and damaging all enemies around you.|
A hardworking farm boy, Haakon longed to protect the kingdom as a Knight. When he stumbled across the magic sword of the legendary Sir Sigurd, he saw his chance to fulfil his dreams and began his journey toward knighthood.
The Story of Haakon
Haakon was a simple farmer until a fateful encounter with a ferocious troll who attacked his homestead. Brave and full of guile, Haakon maneuvered the fiend into the forest, where he discovered a legendary sword and shield. Wounded and weak, he swung at the troll and saw the spirit of a Royal Knight emerge from the sword and strike down the monster.
News of Haakon's deed spread to the King who summoned this "Hawk" to his castle. And when the King noticed Haakon's sword and shield, he explained that they once belonged to the fallen ROYAL KNIGHT SIGURD. Haakon confessed that it was the spirit of Sir Sigurd that helped him overcome the troll.
Intrigued by his story and certain that there was a mystical air surrounding the farmer, the King knighted Haakon and consigned him to the KNIGHTS' TRAINING CAMP for training.
Years later, Sir Hawk - along with the help of his trusted spiritual companion, Sir Sigurd - saved a caravan of travelers from a horde of goblin raiders. Spark, having observed Sir Hawk for some time was of his potential deeds and annointed him a Champion.
- Ambushed by a Troll, Haakon found the sword and shield of the Legendary Knight Sigurd. Bound together they defeated the Troll and Haakon was Knighted.
- The Defender thrives when surrounded due to their superior defensive counter attacks and sword training allowing them the chance to spawn “ghost swords.” Fast damaging foes and high damage ranged opponents tend to challenge the Defender. Channeling the spirit of Sir Sigurd makes Haakon a well-rounded and formidable opponent.
Weapon: Knight’s Sword
- Adept in sword and shield combat, when Haakon teams up with the spiritual powers of Sir Sigurd they are nearly unstoppable.
- Skilled but untrained
- Feels like an impostor due to his peasant background and wrestles with his discomfort in his new “Royal” skin
- May appear schizophrenic due to his relationship with Sigurd
Level 20 Stats
|Sigurd's Spear Damage:||12|
|Sigurd Attack+Bladestorm Damage:||34|
|Shield Charge Damage:||17|
|?||Smite||Y to impale with spear, X attack it to activate||When Sigurd's spear impales an enemy, you can then attack the enemy to Smite them and destroy the spear.|
|3||Shield Charge||With Mana available, Double Tap B||Haakon will charge through enemies while summoning a large mystical shield that damages enemies passed through while simultaneously regenerating Haakon's health. (Careful: This ability is bugged, and can allow players to pass through Objects or invisible barriers which can break the game- be weary, or have fun with it)|
|7||Bladestorm||With Mana available, press X+Y||Sigurd will appear and cast a flurry of blades around him. (Careful: This ability is bugged, and will ALWAYS use Mana if the buttons are pressed, whether the ability is actually used or not- Do Not Spam)|
Seph was born in a small reclusive village on the edge of Kora to a family once believed to have been figted pwoerful magical abilities by the ancient masters. These powers were rumored to be passed down from one generation to the next, but this gift became more and more rare over time and eventually died out completely. Despite being dozens of generations since the last known Sorcerer, the family and village Elders guarded the secrets of Sorcerery in the hopes that the power would one day return.
From a very young age, odd thing always seemed to happen around Seph (especially when Seph became excited or upset), but these incidents were kept secret until one fateful day. Whilst playing in the woods together, his friend fell into a sinkhole. With no training or indication of his powers, and without regard for his own safety, Seph gathered his courage and confidence and led his friend through a derelict cave filled with perils until they came upon a cave-in blocking their exit. Upset, out of options, and left to perish in the cavern, Seph's emotions resulted in an unexpected blast of power crumbling the thick rock and creating a path to safety.
Once the Elders had heard of this deed, they insisted Seph be trained in the ways of the Sorcerer. While the Elders were elated that a Sorcerer had returned to the bloodline, the rest of the village was fearful of Seph's unexpected power. Frustrated by the discipline and methods the Elders insisted Seph adhere to, he rebelled against the Elder's training and began to explore these powers on his own. As he grew stronger and more confident, the Elders leaned heavily on Seph's family to force him back into training as they became as fearful as the rest of the village that Seph's power was not under his control.
As his powers grew, Seph eventually grew concerned for the burden he placed on his family for defying training. Alas, he yearned for adventures and challenges his village could not provide. Seph left a magical scroll saying goodbye, leaving under the shroud of the night, vowing to return one day after going on great adventures and returning the most powerful and heroic Sorcerer in all of Kora's history.
"Seph’s the name and winning’s the game! I’m only 17-years-old and the coolest sorcerer you’ve met. I come from a small village you wouldn’t know, but me I bet so!
There are a lot of other magic users where I come from, but most of them don’t get their powers until they were basically adults. Me, I was just a kid! It’s a story I’ll get to later. All you need to know is one day, BOOM! Magical powers.
People saw that I had skill, and using magic was such a thrill! We had training, but I was much better at learning things on my own. Some people didn’t like that. They wanted to hold me back. They were giving me tiny little spells I already learned 4 years ago.
So finally, I’m ready. I’ve decided I’m leaving my village and I’m setting out to the world to find my path on my own. People say there’s scary things out there. I say point me towards them and tell me where! I’m going to beat back all the badguys, I’m going to get better and I’m going to show this world that Seph’s here to save it!
So why do you want to get to know me better?
Well for starters I’m a sorcerer, with sweet arcane bolt abilities. I can blink around the battlefield like a cat. My magic bolts can sting like a bee. I can twirl through my enemies like a tornado. Oh and yeah, I have an overcharge state. I get super powerful if I charge up too much magic. But man, that overcharge ability is taxing. Every time it runs out, it hurts.
The better I get, the better my attacks become and the cooler the abilities are that I unlock. I also unlock some pretty sweet clothes. You don’t want to pass on my level 20 sorcerer gear. They’re awesome! And hey, I’m a sharing kind of guy. You can use that gear for other guys in your own creations if you want. Even my sweet arcane effects, you can go ahead and use those too.
The guy who voices me, his name is Sam Riegel. You might recognize him as a voice from the show Teenage Mutant Ninja Turtles. Plus he’s voiced a lot of other cool things. I even talked him into giving you my sound bites in your sound gallery. So yeah, you’re welcome.
Anyways, I gotta go stomp down some void goblins. But check me out when you’re ready to do some hurtin’ with a sorcerer. Man, I can’t wait to get started!"
A powerful Sorcerer with a lust for adventure, Seph seeks to hone his self-taught magical powers while helping those in need.
This Champion was released on Monday, December 22 2014. 
Armed with arcane magic, Seph uses long range Arcane Bolts and a short area Arcane Blast to keep foes at bay. Rapidly using magic creates a powered state of instability altering his powers.
- Level 2 Unlock "Arcane Missile" (Ability)
- Level 11 Unlock Blink Disrupt (Ability)
- Level 12 Unlock Seph Boots C, Seph Gloves C, Sorcerer's Runestone (Items)
- Level 13 Unlock "Arcane Command" (Increased Damage) - 5,300 xp to next level
- Level 14 Unlock "Arcane Vigil" (Increased Health) - 6,300 xp to next level
- Level 15 Unlock "Lasting Impact" (Passive) - 7,400 xp to next level
- Level 16 Unlock "Seph Hat B", "Seph Tunic C", "Seph Runestone" (Items) - 8,800 xp to next level
- Level 17 Nothing - 10,500 xp to next level
- Level 18 Unlock "Arcane Charge Up", "Arcane Missile", "Seph's Epic Wand" (Items) -
- Level 19 Unlock "Sorcerer's Foresight" (Increased Health) - 15,000 xp to next level
- Level 20 Unlock "Arcane Insight" (Passive)
Level 20 Stats
|Powered Bolt Damage:||14.5|
|Powered Torrent Damage:||11.8|
|Powered Blast Damage:||24|
|Powered Blast DoT Damage:||21.2|
|Overflow Missile Damage:||53.6|
|Overflow Nova Damage:||40.2|
|11||"Blink Disrupt"||Passive||Damage nearby enemies at the start of a Blink|
|15||"Lasting Impact"||Passive||Arcane Blasts above 50% create a damaging rift.|
|20||"Arcane Insight"||Passive||Increased Arcane Overflow duration and power.|
There is no information yet on Conker the Champion.
However, you can find some information on the addition of the character in Project Spark here: Conker the Squirrel.