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Project Spark Wiki

Below is a list of video tutorials made by the community:


<>Basic Koding<>[]

Kode_Basics_-_Introduction

Kode Basics - Introduction

Kode_Basics_-_Timing_and_Logic

Kode Basics - Timing and Logic

Spark_Community_-_Kode_Essentials

Spark Community - Kode Essentials

How_To_Create_Games_in_Project_Spark

How To Create Games in Project Spark

Indented_"Child"_Lines_in_Project_Spark

Indented "Child" Lines in Project Spark

What_is_a_"Player"_in_Project_Spark?-0

What is a "Player" in Project Spark?-0

Creating_a_Game_Over_Sequence_in_Project_Spark

Creating a Game Over Sequence in Project Spark

It_vs_Them_in_Project_Spark

It vs Them in Project Spark

Variable_Scope_in_Project_Spark

Variable Scope in Project Spark

Respawning_With_Checkpoints_in_Project_Spark

Respawning With Checkpoints in Project Spark

Attachments / Sockets[]

Moving_Attachments_in_Project_Spark

Moving Attachments in Project Spark

Sockets_in_Project_Spark

Sockets in Project Spark

Attacking[]

Creating_A_Ground_Pounding_Yeti_Attack_in_Project_Spark

Creating A Ground Pounding Yeti Attack in Project Spark

Slowing_In-Air_Attacks_in_Project_Spark

Slowing In-Air Attacks in Project Spark

Stuck_Arrows_in_Project_Spark

Stuck Arrows in Project Spark

Exploding_Arrows_in_Project_Spark

Exploding Arrows in Project Spark

Charged_Attack_in_Project_Spark

Charged Attack in Project Spark

Boolean Logic[]

Boolean_Logic_in_Project_Spark

Boolean Logic in Project Spark

Bosses[]

Creating_a_Boss_Battle_in_Project_Spark

Creating a Boss Battle in Project Spark

Brain Logic[]

Using_Push_Brain_in_Project_Spark

Using Push Brain in Project Spark

Cameras, Cutscenes and Paths[]

Basic_Camera_Types_in_Project_Spark

Basic Camera Types in Project Spark

Detecting_Camera_Obstructions_in_Project_Spark

Detecting Camera Obstructions in Project Spark

Creating_A_Cutscene_in_Project_Spark

Creating A Cutscene in Project Spark

Creating_a_Zelda-Style_Camera_System_in_Project_Spark

Creating a Zelda-Style Camera System in Project Spark

Scripted_Camera_Movement_in_Project_Spark

Scripted Camera Movement in Project Spark

Moving_On_Relative_Path_in_Project_Spark

Moving On Relative Path in Project Spark

Paths_in_Project_Spark

Paths in Project Spark

Adding_a_Multi-Brain_Camera_in_Project_Spark

Adding a Multi-Brain Camera in Project Spark

Characters[]

Changing_Clothes_in_Project_Spark

Changing Clothes in Project Spark

Character_Selection_in_Project_Spark_-_Part_1

Character Selection in Project Spark - Part 1

Character_Selection_in_Project_Spark_-_Part_2

Character Selection in Project Spark - Part 2

Character_Selection_in_Project_Spark_-_Part_3

Character Selection in Project Spark - Part 3

Character_Selection_in_Project_Spark_-_Part_4

Character Selection in Project Spark - Part 4

Character_Selection_in_Project_Spark_-_Part_5

Character Selection in Project Spark - Part 5

Building_Custom_Enemies_in_Project_Spark

Building Custom Enemies in Project Spark

Placing_Dead_Characters_in_Project_Spark

Placing Dead Characters in Project Spark

Creating_Rock_Man_in_Project_Spark

Creating Rock Man in Project Spark

Changing_Jump_Height_in_Project_Spark

Changing Jump Height in Project Spark

Combat[]

Immortal_vs_Invulnerable_in_Project_Spark

Immortal vs Invulnerable in Project Spark

"Finishing_Moves"_in_Project_Spark

"Finishing Moves" in Project Spark

Combo_Moves_in_Project_Spark

Combo Moves in Project Spark

Mana_System_in_Project_Spark

Mana System in Project Spark

RPG_Battle_Encounters_in_Project_Spark

RPG Battle Encounters in Project Spark

Damage_Over_Time_in_Project_Spark

Damage Over Time in Project Spark

Target_Lock_in_Project_Spark

Target Lock in Project Spark

Area_of_Effect_Damage_in_Project_Spark

Area of Effect Damage in Project Spark

Controls[]

Analog_Controller_Inputs_in_Project_Spark

Analog Controller Inputs in Project Spark

Basic_Airplane_Controls_in_Project_Spark

Basic Airplane Controls in Project Spark

Twin_Stick_Shooter_Tutorial

Twin Stick Shooter Tutorial

Colors[]

Color_in_Project_Spark

Color in Project Spark

Advanced_Color_in_Project_Spark

Advanced Color in Project Spark

Crafting[]

A_Simple_Crafting_System_in_Project_Spark

A Simple Crafting System in Project Spark

Create / Spawn Props[]

Placing_Objects_During_a_Game_in_Project_Spark

Placing Objects During a Game in Project Spark

Spawning_Waves_of_Enemies_in_Project_Spark

Spawning Waves of Enemies in Project Spark

Spawning_on_Uneven_Terrain_in_Project_Spark

Spawning on Uneven Terrain in Project Spark

Infinite_Platforms_in_Project_Spark

Infinite Platforms in Project Spark

Spawning_with_Attributes_in_Project_Spark

Spawning with Attributes in Project Spark

Play_Creation_Effect_in_Project_Spark

Play Creation Effect in Project Spark

Design[]

Sculpting_an_Arena_in_Project_Spark

Sculpting an Arena in Project Spark

Disable Perimeter (previously called: Think Bubbles)[]

Think_Bubbles_in_Project_Spark

Think Bubbles in Project Spark

Enemies[]

Weeping_Angel_in_Project_Spark

Weeping Angel in Project Spark

Creating_Guard_Enemies_in_Project_Spark

Creating Guard Enemies in Project Spark

Filters[]

Object_Filtering_in_Project_Spark

Object Filtering in Project Spark

Indexing/ Listing[]

An_Introduction_to_Linked_Lists_in_Project_Spark

An Introduction to Linked Lists in Project Spark

Inventory / Equipment[]

Keeping_Inventory_on_Respawn_in_Project_Spark

Keeping Inventory on Respawn in Project Spark

Simple_Inventory_in_Project_Spark

Simple Inventory in Project Spark

Visible_Inventory_in_Project_Spark

Visible Inventory in Project Spark

Level Linking[]

Linking_Between_Worlds_in_Project_Spark

Linking Between Worlds in Project Spark

Creating_Persistent_Worlds_in_Project_Spark

Creating Persistent Worlds in Project Spark

Levelling / EXP[]

Leveled_Enemies_in_Project_Spark

Leveled Enemies in Project Spark

Basic_Leveling_System_in_Project_Spark

Basic Leveling System in Project Spark

Loot/ Pickups and Shops[]

XP_loot_drops_in_Project_Spark Random_Loot_Drops_in_Project_Spark
Automatic_Loot_Collection_in_Project_Spark

Automatic Loot Collection in Project Spark

Key_As_A_Loot_Drop_in_Project_Spark

Key As A Loot Drop in Project Spark

Spawning_A_Reward_in_Project_Spark

Spawning A Reward in Project Spark

Creating_Collectables_in_Project_Spark

Creating Collectables in Project Spark

Creating_a_Merchant_Shop_in_Project_Spark

Creating a Merchant Shop in Project Spark

A_Look_at_Coins_in_Project_Spark

A Look at Coins in Project Spark

Math[]

Basic_Math_Functions_in_Project_Spark

Basic Math Functions in Project Spark

Calculating_π_in_Project_Spark

Calculating π in Project Spark

Clamping_a_Variable_in_Project_Spark

Clamping a Variable in Project Spark

Mini-Maps / Overworld Maps[]

Creating_A_Mini_Map_in_Project_Spark

Creating A Mini Map in Project Spark

Creating_A_World_Map_in_Project_Spark

Creating A World Map in Project Spark

Creating_A_Treasure_Map_in_Project_Spark-0

Creating A Treasure Map in Project Spark-0

Creating_Towns_from_Templates_in_Project_Spark

Creating Towns from Templates in Project Spark

Movement[]

Walking_Underwater_in_Project_Spark

Walking Underwater in Project Spark

Automatic_Running_in_Project_Spark

Automatic Running in Project Spark

Falling_Damage_in_Project_Spark

Falling Damage in Project Spark

Walking_On_Water_in_Project_Spark

Walking On Water in Project Spark

Multi-Player / Team / Party / Co-op[]

Creating_Multiplayer_Games_in_Project_Spark_-_Part_1

Creating Multiplayer Games in Project Spark - Part 1

Creating_Multiplayer_Games_in_Project_Spark_-_Part_2

Creating Multiplayer Games in Project Spark - Part 2

Creating_Multiplayer_Games_in_Project_Spark

Creating Multiplayer Games in Project Spark

Teams_in_Project_Spark

Teams in Project Spark

Two_Playable_Characters_in_Project_Spark

Two Playable Characters in Project Spark

Using_Team_Settings_in_Project_Spark

Using Team Settings in Project Spark

Tethering_a_Party_in_Project_Spark

Tethering a Party in Project Spark

Creating_a_Party_System_in_Project_Spark

Creating a Party System in Project Spark

Object Sets[]

Object_Sets_in_Project_Spark

Object Sets in Project Spark

Positioning/ Teleportation/ Vectors[]

Vectors_in_Project_Spark

Vectors in Project Spark

Creating_Teleporting_Pipes_in_Project_Spark

Creating Teleporting Pipes in Project Spark

Centroid_in_Project_Spark

Centroid in Project Spark

What_Is_a_Vector_in_Project_Spark?

What Is a Vector in Project Spark?

Respawning_With_Checkpoints_in_Project_Spark-0

Respawning With Checkpoints in Project Spark-0

Respawn_After_Timer_in_Project_Spark

Respawn After Timer in Project Spark

Power-ups / Boosters[]

Power_Ups_in_Project_Spark

Power Ups in Project Spark

Stat_Boosting_Companions_in_Project_Spark

Stat Boosting Companions in Project Spark

Speed_Boost_with_Meters_in_Project_Spark

Speed Boost with Meters in Project Spark

Speed_Boost_in_Project_Spark

Speed Boost in Project Spark

Powering[]

Power_Functions_in_Project_Spark

Power Functions in Project Spark

Powering_Created_Objects_in_Project_Spark

Powering Created Objects in Project Spark

Project Spark[]

Earning_Levels_and_Credits_Fast_in_Project_Spark

Earning Levels and Credits Fast in Project Spark

Pinning_Variables_in_Project_Spark

Pinning Variables in Project Spark

Project_Spark_Crossroads_Done_Quick

Project Spark Crossroads Done Quick

Puzzles / Logic gates[]

Combination_Lock_in_Project_Spark

Combination Lock in Project Spark

Quick Time Events[]

Quick_Time_Events_(QTE)_in_Project_Spark

Quick Time Events (QTE) in Project Spark

Quick_Time_Events_in_Project_Spark_-_Part_2

Quick Time Events in Project Spark - Part 2

Randomization / Sample noise[]

Sample_Noise_and_Why_Random_Isn't_Random_in_Project_Spark

Sample Noise and Why Random Isn't Random in Project Spark

Sample_Noise_Demo

Sample Noise Demo

Hiding_Objects_in_Random_Locations_in_Project_Spark

Hiding Objects in Random Locations in Project Spark

Easter_Egg_Hunting_in_Project_Spark

Easter Egg Hunting in Project Spark

Raycasting[]

Raycasting_in_Project_Spark

Raycasting in Project Spark

Reset []

Creating_a_Reset_Button_in_Project_Spark

Creating a Reset Button in Project Spark

Sensors[]

Sensors_in_Project_Spark

Sensors in Project Spark

Side-scroller[]

Creating_a_Side_Scroller_in_Project_Spark

Creating a Side Scroller in Project Spark

Project_Spark_Sidescroller_Tutorial

Project Spark Sidescroller Tutorial

Sidescroller_Enemies_Tutorial

Sidescroller Enemies Tutorial

Shields and Blocking[]

Creating_an_Energy_Shield_in_Project_Spark

Creating an Energy Shield in Project Spark

Shield_Mechanics_in_Project_Spark

Shield Mechanics in Project Spark

Statistics[]

Generating_RPG_Stats_in_Project_Spark

Generating RPG Stats in Project Spark

Targetting[]

Selecting_Targets_in_Project_Spark

Selecting Targets in Project Spark

Temple Run Logic[]

Creating_Temple_Run_in_Project_Spark_-_Part_1

Creating Temple Run in Project Spark - Part 1

Creating_Temple_Run_in_Project_Spark_-_Part_2

Creating Temple Run in Project Spark - Part 2

Creating_Temple_Run_in_Project_Spark_-_Part_3

Creating Temple Run in Project Spark - Part 3

Terrain Morphing / Terrain Painting[]

Terrain_Destroying_Projectiles_in_Project_Spark

Terrain Destroying Projectiles in Project Spark

Creating_Terrain_Destroying_Characters_in_Project_Spark-0

Creating Terrain Destroying Characters in Project Spark-0

Dynamic_Terrain_Generation_in_Project_Spark

Dynamic Terrain Generation in Project Spark

Selectively_Painting_Terrain_in_Project_Spark

Selectively Painting Terrain in Project Spark

Timing / Age[]

Game_Time_in_Project_Spark

Game Time in Project Spark

Extending_a_Timer_in_Project_Spark

Extending a Timer in Project Spark

Age_and_Creating_a_Family_in_Project_Spark

Age and Creating a Family in Project Spark

Timer_With_Conditions_in_Project_Spark

Timer With Conditions in Project Spark

Slow_Time_Ability_in_Project_Spark

Slow Time Ability in Project Spark

User Interface[]

Displaying_On_Screen_in_Project_Spark

Displaying On Screen in Project Spark

Creating_a_3D_Title_Screen_in_Project_Spark

Creating a 3D Title Screen in Project Spark

25_More_Ways_To_Display_Health_in_Project_Spark

25 More Ways To Display Health in Project Spark

Displaying_Enemy_Damage_Taken_in_Project_Spark

Displaying Enemy Damage Taken in Project Spark

Basic_Welcome_Menu_in_Project_Spark

Basic Welcome Menu in Project Spark

Advanced_Welcome_Menu_in_Project_Spark

Advanced Welcome Menu in Project Spark

RPG_Battle_Menu_in_Project_Spark

RPG Battle Menu in Project Spark

Weapons[]

Creating_Custom_Weapons_in_Project_Spark

Creating Custom Weapons in Project Spark

Weapon_Durability_in_Project_Spark

Weapon Durability in Project Spark

Explosives_in_Project_Spark

Explosives in Project Spark

Per_Weapon_Attacks_in_Project_Spark

Per Weapon Attacks in Project Spark

Weather - Time of Day[]

Simulating_Day_&_Night_in_Project_Spark

Simulating Day & Night in Project Spark

Automatic_Day_Night_Cycle_in_Project_Spark

Automatic Day Night Cycle in Project Spark

Creating_the_Minecraft_Bed_Mechanic_in_Project_Spark-0

Creating the Minecraft Bed Mechanic in Project Spark-0

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