World Wizard is a mode similar to Crossroads in its process, although it aims at creating a very rough baseline for a game which can be looser than a typical Crossroads adventure. A game created via this mode, without any follow-up editing, is playable but highly uninteresting as is, however it can be a faster and more inspiring way to start creating than from an Empty World.
How it works[]
Using the World Wizard, the following settings (the first three are identical to Crossroads) will appear:
1 - Forming the Land:[]
- Flat
- Canyons
- Hills
- Mountains
- Rivers
Additional settings at this stage:
- Water Height
- World Size = Choose between small/medium/large
- Terrain Height
2 - Setting the Environment:[]
- Empty World
- Forest
- Arctic
- Desert
Additional settings at this stage:
- Water Height
- Shore Material Height = The height which underwater brush will reach (starts from bottom).
- Peak Material Height = The height which peak brush will reach (starts from top).
- Nature Density = Only for prop density, terrain brush will stay the same.
3 - The Hour of Day[]
- Morning
- Day
- Evening
- Night
Additional settings at this stage:
- Sun Angle: Turns the sun on the vertical axis.
- Sun Position: Turns the sun on the horizontal axis.
- Brightness: Left is dark, right is bright
- Visual Filter: Applies a visual filter on the level. For more information, see the Visual Filter page
4 - The Hero Emerges[]
- Woodland Fighter Male
- Woodland Ranger Female
- Woodland Peasant Male
- Woodland Peasant Female
- Goblin Bruiser
- Goblin Scavenger
- Squirrel
- Rabbit
Additional settings at this stage:
- Scale: The size of character. Right is tall, left is short.
- Character Studio: Found next to the "Accept" button, this will switch to character studio. For more information, see the Character Studio page.
5 - Hero Position[]
At this stage, you get to choose where the player will start.